


While the Unreal, Call of Duty and Battlefield franchises have upped the ante and transformed the scale of online warfare, Doom 3 and Quake 4 put the emphasis back on the single-player experience. Since then, however, iD seems to have shied away from the genre. This was bad news for those without a local LANParty scene or a high-speed Internet connection, but at least it left the team to concentrate on building a superbly-balanced, competitive frag-fest. Like its close contemporary, Unreal Tournament, it took the bold step of downplaying the single-player portion to the extent that it became little more than a warm-up. With Quake III Arena, iD Software played a pioneering role in the development of the online FPS.
